How Xbox’s Kinect Uses Scanning
Video games are no longer what they used to be. Constant developments in the field have taken gaming to an entirely new level that gives gamers an experience like never before. Gone are the days when you made the next move via handheld controllers. Gaming is now about you, as it is you, who not only controls but also plays the game, virtually!
Xbox’s Kinect, a little black box, has revolutionised the way in which the world perceives video games. Used in Window PCs and Xbox 360 video game consoles, Kinect is an input device for motion sensing or, in other words, a motion tracking camera. This device scans your body to create 3D models that precisely matches your body profile. The Kinect, then, follows your every move when you are positioned in front of the device.
You can control a game without physically touching the controller through voice commands and body gestures. Hence, as you play, you will actually be able to give that winning punch or take that dive to save a goal. This feature of Xbox Kinect allows gamers to immerse in an interactive gaming experience without having to use any handheld devices.
The camera used in the device is of 640×480 pixel resolution with a 30 fps frame rate that enables precise body and facial recognition. The monochrome CMOS sensor in the depth sensor creates a 3D imagery, while the microphone is enabled to isolate the players’ voices from those in the background. With over 48 tracking points, the Kinect uses infrared technology with an RGB camera and a depth sensor, the three parts that work simultaneously to detect motion and create a replica of the player on the screen.
This device is compatible with all Xbox 360 versions. The software used in this device is what makes it an exemplary device, as it maps visual data collected from people to create 3D models that represent the player. The device interprets the player’s movements by aligning what it sees with a collection of skeletal structures that is processed in it through images. Quipped with several sensors and analysing all data 30 times in a second, not only is this device able to determine the movements of the player but also gauges the distance of body points all through a game.
Apart from providing an outstanding gaming experience, Xbox’s Kinect is using scanning for various other purposes.
- Xbox’s Kinect scanning is being used for various robotic applications, as it is a good tool for imaging for robots as well. Robots need to ‘see around them’ for enhanced productivity, and sensors used can be either too expensive or very unreliable and cheap. Xbox’s Kinect enables 3D view for tracking and detecting people in a reliable and affordable way.
- Traditional scanning tools are bulky and expensive, while Xbox’s Kinect is light and within means that makes it feasible for scientific applications as well.
- A garments store has introduced a body scanner, which is based on Xbox Kinect technology. This scanner builds a 3D view of a customer’s body and helps determine the right pair of jeans accordingly to the body type and structure.
- Kinect is also being tested for use in operation theatres where surgeons can see reports and scans just by the wave of his or her hand while performing an operation.
Xbox Kinect is as important a tool as a computer mouse. As it develops, it will completely transform the way various machines are controlled and will not be limited to gaming alone.
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